Color codes

29 Apr , 2012 Game Development

An update from the Card Dungeon. Decided that to help the user see what kind of effect a card has, the background color will be color coded. So a red background would be straight up damage to a monster, yellow will be conditions (you or monsters), green is anything that affects the world and blue would be healing for the player. Here’s an example:


As you can see this card (which we looked at before) has two background colors, red and yellow. This means that the card deals, on successful attack, deals damage and the targeted monster(s) get a condition attached it. In this case, it catches on fire.

Question is.. I wonder if I should design a set of icons that explain those colors and put them on the card as well? Thoughts?

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