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Work Experience

Joy Machine 2017 – present
Art director working on Steel Hunters with some awesome people.

PlayTap Games | Independent game designer 2010 – present
Responsible for game design, 2D & 3D art, animation and all UI / UX designs for game titles for PC and mobile platforms. Manage schedules, assign duties to freelancers and act as point of contact for press and business.

Indiana University 2008 – present
Responsible for developing standards for digital imagery for publication and print, 3D and 2D animation and multimedia development. Implement art direction for dept. while maintaining compliance with university brand guidelines. Responsible for all development of marketing materials, posters, journals, books, presentations, photography, video editing and more for dept. as well as publishing all copywriting and maintenance of department website. Act as point of contact for our outside source for printing large scale posters.

Affectworks LLC 2004 – 2008
Founded Affectworks. Developed business identities, websites, and advertisements for national and international companies. Set art direction, developed art assets and multimedia assets for websites, print projects and game titles. Managed all client relations and set schedules, work assignments for colleagues and freelancers.

A bunch of uninteresting jobs both in Sweden and USA from 1990 to now. IT support, Buyer at a bookstore, Clerk, Sales person, etc etc. 

Select Independent Projects

Go Fish Fitness 2017
Illustrator and graphic designer for a variant of the classic card game for kids.

Drumbeat Workshop Sweden 2016
Developed id and logos for a brand new way of learning drums in Sweden.

Card Dungeon 2014
Mobile title which mixes card based combat within a rogue-like structure. Game design, 2D and 3D art, animation, UI / UX design. Released on PC, iOS and Android

Gamers with Jobs 2014
Developed new design for Gamers with Jobs website. Created all UX and UI art assets and worked together with current coder to give a fresh look to the Gamers with Jobs brand.

Gridiron Solitaire 2013
Freelance 2D artist. UI / UX design and developed all in game art assets with art direction from project lead. Developed all marketing material and over 1000+ art assets over the span of 2 years.

Heroes vs Evil 2011
Browser based super hero mmorpg. Created all game design, UI, UX, 2D art, HTML, CSS and acted as community manager for 10.000+ players.

MMO Baseball 2009
Browser based sports simulator mmorpg. Developed all game design, UI, UX, 2D art, HTML, CSS and acted as community manager for 50.000+ players.

Survival 2008
Horror zombie FPS developed for competition, Developed all in game art assets, all UI and HUD as well as all animations.

Switching Gears 2008
3D platformer developed with Torque. Developed all in game art assets as well as all print marketing assets.

Publications and Awards

BradyGames 2006 – 08
Freelance imagery development for strategy guides.
Work published include strategy guides Bioshock, Spiderman, X-Men etc.
Survival 2007
First prize winner of Instant Action Award at GDC
Switching Gears 2007
First prize winner of Instant Action Award at GDC
Imagery for pathology textbooks 2008-present
Imagery development and composition of 50+ textbooks.
Journal of Modern Pathology Various dates
Imagery development and composition of a 100+ publications.

Primary Skill Sets

UI / UX design
2D design
Print design

Expertise with

Manga Studio
After Effects

Game engine experience

Unity3D (primary tool), UDK, Torque


HTML, CSS, Javascript, JQuery

Other expertise

Color theory
User Interface Design
Foundations of Animation

Fluent in Swedish and English


B.S. New Media Arts and Science
Highest honors
Average GPA 3.9 Major GPA 4.0

Student in Chris Oatley’s
Magic Box class 2013

Available upon request