Published

SPQF – Deck-building game about growing your ancient civilization from humble origins to greatness. Game design by Grant Rodiek.
Graphic design
Board Game Geek entry

Five Ravens – A game that combines deck-building and tableau building. Game design by Grant Rodiek
Graphic Design.
Board Game Geek entry

Go Fish Fitness – Card game that expands on the classic Go Fish variety to include exercise and motion. Game Design by Garrett Rempel
Illustrations and graphic design
Board Game Geek entry

Card Dungeon – Released for iOS, Android and Windows phone. PC and Mac via Steam and other digital outlets.
Game design and artist.
Steam, App Store (iOS), App Store (Android), Humble Bundle, Greenman gaming, and more.

Gridiron Solitaire
Artist, UI / UX designer
See Steam page or homepage for more information about this title. Released January 2014

Heroes vs Evil
Game design and artist.
Heroes vs Evil was a web based MMO where the player took on the persona of a super hero or a super villain and fought battles in Metro City. Evil characters could rob banks, start fires and cause havoc and heroes could calm citizens, fight bad guys and restore order to the city. There were hideouts and secret lairs, new super powers to discover and all characters grew as they leveled up. Heroes vs Evil was shut down after a year due to not being financially sound.
Released 2011

MMO Baseball
Game design and artist.
In MMOBaseball players took on the role as a baseball manager and ran their own teams. The most unique feature of MMOBaseball were that all games were scheduled before hand and were played live. Players would log into the site, set their lineup, and then watch, live, how the game turned out. If the player did not log in a rudimentary AI would take over and set a basic line up. MMOBaseball had a healthy user base when death threats started to roll in and we decided that to shut it down instead of suffering through. A shame as we had some great expansions planned where the players could run their stadiums and base their earnings from their income from the stadiums as well as their winnings from the games.
Released 2009

 

Competitions and Awards

Knock that dragon down!
Game design
Runner up (No 8 of 200) in HABA’s yearly game design contest. Play as a animal trying to chase down a Dragon who stole your coins in this fast paced dexterity table top game. Flick your contraptions and knock that dragon down!
Board Game Geek entry

Dicescrapers
Game design
Finalist for Cardboard Edison Award (top 15  of 250) contest. Dicescrapers is a roll and build game where you stack dice to out-build the competition and claim the most and highest Dicescrapers. Roll the dice!
Cardboard Edison Award entry

Survival
Game design and artist.
A zombie game where the player had to build his shelter from items he could scavenge from the island he had crash landed on. In the end we realized it was too big of a project for 2 people and abandoned it.
Instant Actions Game Dev Award 1st prize

Switching Gears
Game design and artist.
My first video game created. During the time platformers were horribly out of fashion and the one of the few games that held the genre going were Ratchet and Clank. Switching Gears was supposed to be a Ratchet style platformer and we got pretty far on it, but eventually shut it down due to lack of interest from publishers.
Instant Actions Game Dev Award 1st prize

 

In production

Bird Watching. A PC game about watching birds in a lovely part of Oregon.

Untitled space game for iOS. Artist and game design.