Redesign

Redesign

  Finally getting to redesign Gridiron Solitaire into what I had hoped I would be able to do when I started it. Here’s the new version of where the user picks his team. I had to keep functionality the same so Bill could just drop this in without having to recode everything. I took a […]

UI Test for new game

  In Playtap’s new game, the user will be switching frequently, and quickly, to different subsystems of a spaceship and I needed a way for the user to quickly switch back and forth between them. This is what I came up with; a circular-ish shape around the main space ship. The user pushes and holds his […]

Splooosh!

Splooosh!

Logo for some type of water game. A doodle I liked the outcome of.

Testing out art style for new game

Testing out art style for new game

  Testing out art styles of Playtaps new game with some ideas for UI design. I like the harsh vectors on top of a painterly background. Looks pretty cool, I think.

Loading image

Loading image

Happy with how this illustration is coming along. It’ll eventually be a splash screen for when Card Dungeon starts. Still have some work to do on the hand, defining edges with light and those finger nails need a lot more definition. Update: Finished it.  

UI work

UI work

Some UI work for Gridiron Solitaire. This is for mid game statistics.

Tweaked animation

Tweaked the animations and finished them up. Next up is animating some fun stuff to go on in the background for a few minutes. Tweaked!

card dungeon intro

Intro test animation for card dungeon. Animated inside Unity which is turning out to be pretty darn flexible and powerful. intro

Adventure books

Adventure books

I’ve been drawing these little adventure book covers for the in between levels of Card Dungeon and I am really happy with how they are coming out. Once I have the full set, I’ll post all of them in a larger post.

Load More